ggcf.kr/경기문화재단

Gyeonggi Culture Foundation

Happy Everyone’s Birthday

Children’s Museum Special Exhibition 「Happy Everyone’s Birthday」 is an exhibition designed to get to know the sanctity of life and the preciousness of “me.”

With the birthday, the most delightful and happiest day of the year, as motif, you can feel your growth over the year and learn how precious you are.

Moreover, a birthday is a day to be with your family that brought you to this world and everyone congratulating you. How about preparing your birthday with care and having a meaningful birthday sharing thanks with everyone?

Special Exhibition – New Gameplay

Period/ 2016.07.20(Wed) ~ 2017.02.19(Sun)
Venue/ Nam June Paik Art Center 2F
Overview
Opening
20 July 2016 (Wed), Nam June Paik Art Center 2F Seminar room
– 3 pm: Curator talk – Bernhard Serexhe (Chief Curator, ZKM), Stephan Schwingeler (Researcher, ZKM)
– 5 pm: Opening Reception
Curated by
Bernhard Serexhe, Stephan Schwingeler, Hyejin Park
Participating Artists
34 people/team (45 works): Gold Extra, Niklas Roy, Thatgamecompany, Dejobaan Games, Rafaël Rozendaal, London Studio & Sony Computer Entertainment, Lea Schönfelder & Peter Lu, Lucas Pope, Mario von Rickenbach, Mikengreg , Marc Lee , Nam June Paik , Vector Park, Bill Viola, USC Game Innovation Lab, Ah Keung & Awesapp, Atari, Anna Anthropy, Alan Kwan, Everyware, Jens M. Stober, Orhan Kipcak & Reinhard Urban, Zachary Libermann & Golan Lewin, Jeffrey Shaw, JODI, KIT (The Karlsruhe Institute of Technology), Christoph Niemann, Kiyoshi Furukawa & Masaki Fujihata & Wolfgang Münch, Kiyoshi Furukawa & Wolfgang Münch, Molleindustria, Paidia Institute, Feng Mengbo , Peter Brinson & Kurosh ValaNejad, 11 Bit Studios, //////////fur////
Organized and Hosted by
Nam June Paik Art Center,
Gyeonggi Cultural Foundation
In Cooperation with ZKM
Center for Art and Media Karlsruhe 주한독일문화원,
Goethe Institut카를스루에 미디어아트센터2
Supported by
LG PC gram LG PC그램, SHILLA STAY 신라스테이
Introduction

For twenty years, various forms of artistic, experimental, media-reflective as well as ‘serious’ types of computer games have been developed. New strategies in gaming are based on artistic research in the growing fields of audio-visual media. Computer games reflect and analyze the function and structure of our societies.

The exhibition New Gameplay is comprised of six sections, presenting works of game art ranging from art that has computer games as its subject to computer games designed by artists. Classic media art and video games will also be a part of this engaging dialogue.

The section ‘Homage à Nam June Paik’ reflects on specific works and strategies created by the Korean father of Video Art and analyze them in juxtaposition with works of JODI, the artist couple who presents non-object games by transferring violent ego-shooter into abstract forms.

The ‘Media Art in the Context of Games’ section includes The Night Journey by media artist Bill Viola who translates video aesthetics into the interactive form of a computer game. Chinese artist Feng Mengbo is represented by his work Long March: Restart, a sixteen-meter long satirizing jump and run of the heroic myth of the Long March of the Communist Party of China’s Red Army. Media art pioneer Jeffrey Shaw’s The Legible City also demonstrates the utilization of gaming formats in the field of art. The ‘Hacking/Modifying Technology’ section reflects on Paik’s role as a forerunner of interactive art.

One area of focus is dedicated to independent and serious games, which have distinguished themselves by their particularly innovative game ideas, interesting experimental claims, and unique consciousness of their own means and forms of expression. Categorized as ‘Society and Games’, these works aim to enhance and train the users’ awareness of political structures and processes in their daily lives.

The ‘Urban Play’ section demonstrates the virtualization of the urban landscape that uses latest developments in 3D-modelling and high-resolution immersive environments. The ‘Games and Apps’ section presents fun mobile games for young visitors.

Exhibition Sections and Main Works
Section 1. Homage à Nam June Paik
JODI_ctrl-space

JODI (Joan Heemskerk *1968 and Dirk Paesmans *1965), Untitled Game: CTRL-Space, 1998 – 2001, Computer game modification based on Quake (id Software, 1996), PC
Photo: courtesy of Jodi

JODI_arena

JODI (Joan Heemskerk *1968 and Dirk Paesmans *1965), Untitled Game: Arena, 1998 – 2001, Computer game modification based on Quake (id Software, 1996), PC
Photo: courtesy of Jodi

The Dutch-Belgian artist duo JODI’s series Untitled Game consists of various levels for the first-person shooter Quake. The levels presented are CTRL-Space and Arena. The players are confronted with just a white surface, which is framed by image elements. Arena represents the transformation of a game into an entirely unplayable one, and is the most radical intervention in the structures of the gameplay. The degree of abstraction goes as far as the complete eradication of representational images. The artistic strategy of deletion used evokes associations with monochrome images in art history. In Zen for Film (1963) Nam June Paik let an unexposed, ‘empty’ roll of film run through a projector.

Nam June Paik_Zen for Film_DSC_3970++

Nam June Paik *1932 – 2006, Zen for Film, 1964, Film projector, reenacted by Nam June Paik Art Center

Zen for Film is an art historically significant film by the Korean composer and video artist Nam June Paik. The original version ran for 20 or sometimes 30 minutes. The film is simply a transparent blank film, which accumulates dust and scratches as it passes through the projector over time with each successive screening. This idea or an “undetermined” piece stems from Paik’s approach to music composition influenced by John Cage’s 4’ 33” (1952), a score which is based on imperfections found in paper.

Section 2. Media Art in the Context of Games
Feng Manbo_Long March_Restart

Feng Mengbo *1966, Long March: Restart, 2008, Video game, PC
Photo: courtesy of Feng Mengbo

Since the 1990s, we have seen artists turning their attention to video games. The Chinese artist Feng Mengbo is one of the pioneers of this new artistic focus on digital games. The spectacular work Long March: Restart leans aesthetically toward the two-dimensional video games of the 16-bit era. In Feng Mengbo’s video game, the world of symbols of communist propaganda mixes with set pieces of the Western consumer world and Asian stereotypes in video games such as Street Fighter II.

Jeffrey Shaw_Legible City

Jeffrey Shaw *1944, The Legible City, 1989 – 1991, version 2013, Computer graphic installation
Collection of ZKM | Center for Art and Media Karlsruhe
Photo: courtesy of Jeffrey Shaw

A stationary bicycle is operated by a user in a darkened space to simulate a bicycle ride through the streets of Manhattan, Amsterdam, and Karlsruhe. The visitor is actively integrated into the installation by using the bicycle, which is positioned in front of a screen onto which three-dimensional street views of the different cities are projected. The city views are composed of computer-generated three-dimensional letters that form the buildings along the sides of the streets and at the same time make up words and sentences that have literary or historical references to the depicted location. (Text by Chiara Marchini)

Bill Viola_The Night Journey_Shadow

Bill Viola and USC Game Innovation Lab, The Night Journey, Work in progress, Video game, PC
Photo: courtesy of USC Game Innovation Lab

Players move within a three-dimensional environment, which they experience from the first-person perspective. The surroundings constantly adapt in a subtle way to how the player treats the environment, how they explore it, and how they get to know it. Audio-visually, The Night Journey is comparable to Viola’s other video works. The graphic artists participating in the project have modeled the computer graphics on the image lines of video and translated the grainy, almost blurred appearance of Viola’s video images. The game utilizes the entire range of video aesthetics and places them in an interactive form of computer graphics.

Section 3. Hacking/Modifying Technology
Alan Kwan_Bad Trip - 001

Alan Kwan *1990, Bad Trip, 2012, Video game, PC
Photo: courtesy of Alan Kwan

Since November 2011, the artist Alan Kwan from Hong Kong has been recording every step he takes with a camera that is attached to his glasses. Every evening, the artist uploads the video material to the video game Bad Trip, which Kwan designed and programmed himself. The players can then experience the images as memory fragments in the 3D environment of the game, and metaphorically navigate the memories of the artist. Bad Trip foregrounds the highly topical themes associated with life-logging and the Quantified Self Movement.

Everyware_Memoirs

Everyware, Memoirs, 2010, Polaroid camera, brown tube TV, computer
Photo: courtesy of Everyware

Memoirs is a memoir of the humanity’s struggle for inventing home appliances in pursuit of happiness. Its antique outlook stimulates a sensibility of nostalgia for old-fashioned home electric appliances. As you come close to the piece, a custom made Polaroid camera automatically recognizes your face and takes a picture of you. Like bringing films to the photo printing office, taking a card with printed web address (http://everyware.kr/memoirs) from a stack gives you a recess to reminisce the good old days. With photos stacking up on the web server, we collectively build and share one’s memoirs through the piece.

Nam June Paik_Nixon TV

Nam June Paik *1932 – 2006, Nixon TV, 1965 (2002), Two 20” TVs with 2 Abe made magnetic coils driven by Macintosh tube amplifier, video device with Nixon video, switcher, with audio, dimensions variable

Nixon TV is composed of a pair of monitors on which the broadcast image of the former American president Richard Nixon is distorted every eight minutes when electricity is sent through the magnet coil. Nam June Paik has referred to this effect by stating, “TV picture is ‘disturbed’ by the strong demagnetizer’s place and rhythm.” Nixon failed in his presidential campaign because of his unsuccessful use of the media in the TV debate with John F. Kennedy. This made Paik pay attention to the influence of media, inspiring him to create Nixon TV.

Section 4. Urban Play
Marc Lee_10,000 Moving cities_video_23

Marc Lee, 10,000 Moving Cities, version 2015, In collaboration with e-Installation (e-installation.org), a project of the Intelligent Sensor-Actuator-Systems Laboratory (ISAS) and the ZAK | Centre for Cultural and General Studies at the Karslruhe Institute for Technology (KIT)
Photo: courtesy of Marc Lee

10,000 Moving Cities is an interactive net and telepresence-based installation that deals with globalized cities. Visitors can select any city of the world using data goggles as digital interface in a virtual reality system. User-generated content linked to the selected city such as recent news, tweets, images, videos, and posts from social networks, is searched and retrieved in real time and displayed as a multiple moving collage onto the façades of an abstract urban environment.

Section 5. Society and Games
Jens M. Stober_1378km_2

Jens M. Stober *1986, 1378 (km), 2010, Video game modification based on Half-Life 2 (2004), PC
Photo: courtesy of Jens M. Stober

In the serious game 1378 (km), the player is transported to different sections of the border between East and West Germany. The year is 1976. Players can assume the role of either an East German border guard or an East German refugee. In detailed reproduced scenarios of sections of the inner German border, the situation there can be experienced in the form of a first-person shooter. It is only possible to win the game if one does not shoot. If one shoots a refugee in the role of a border guard, the players find themselves in a court room. In a trial they are held accountable for their actions. 1378 (km) was created as a student art project with an educational character at Karlsruhe University of Arts and Design (HfG) in the GameLab. It was planned to release 1378 (km) on German Unity Day 2010. The art project caused a scandal, which was particularly orchestrated by the negative reviews of BILD newspaper, which described the game as “disgusting.” Some of the relatives of victims killed at the inner German border felt offended, which led to a complaint being file charged against the author Jens M. Stober for “incitement of popular hatred.” The charges against the student were dropped, and the German press council condemned the reviews published by BILD newspaper.

Gols Extra_Frontiers

Gold Extra, Frontiers, 2006 – 2012, Video game, PC
Photo: courtesy of Gold Extra

Frontiers has a serious political background: The subject of the first-person shooter faces a refugee situation at Europe’s borders. The game shows the focal points of a refugee route, which leads from sub-Saharan Africa to Europe: The players experience four different border situations and a nightmarish room with documentary materials, which the artists have assembled during their on-site researches. The players can choose from various perspectives: they can choose between the role of a refugee, or that of a border guard.

Lucas Pope_Papers, Please

Lucas Pope, Papers, Please, 2013, Video game, PC
Photo: courtesy of Lucas Pope

Papers, Please is set in the fictional state of “Arstroztka” during the 1980s, in the historical background of the Cold War. The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint. The player inspects arrivals’ documents and uses an array of tools to determine whether the papers are in order for the purpose of keeping undesirable individuals such as terrorists, wanted criminals, or smugglers out of the country.

Section 6. Games and App
Kiyoshi Furukawa & Masaki Fujihata & Wolfgang Munch_Small fish

Kiyoshi Furukawa & Masaki Fujihata & Wolfgang Münch, Small Fish, 1999, 2014, Video game, iOS Collection of ZKM | Center for Art and Media Karlsruhe

In 1999, Small Fish was created at ZKM in the course of the series ‘Digital_Arts_Edition’. It is a cooperation between the ZKM | Institute for Music and Acoustics and the ZKM | Institute for Visual Media, and is now also available for iPhone, iPod Touch and iPad. The elements which can be used to change the score and thus influence the music are widespread abstract forms, circles, points, lines, or moving colored patterns. In the 15 different graphic scores, the player can arrange the multiple parts to affect the music immediately.

Admission Tickets
Adult: 4,000 won
Student: 2,000 won
25% discount for inhabitants of Gyeonggi Province and 50% discount for groups of 20 or more adults.
Opening Hours
10 am-6 pm (July, August 10 am – 7 pm)
* Last admission is one hour before closing.
* Closed every Monday of the month, January 1st, Lunar New Year’s Day, and Chuseok (Thanksgiving Day)

《Bongnae Yang Sa Un and Brothers》 A Travelling Exhibition of the Donated Collections of Cheongju Yang’s Family

Period/ 2016.06.30(Thu) ~ 2016.12.31(Sat)
Cheongju Yang’s Family and Their Descendants, as part of a series of special exhibitions of the collections donated by the noble family, opened on December 15, 2015 and closed on May 22, 2016. The elders of Cheongju Yang’s Family from throughout the nation even rented a vehicle to visit it. The exhibition was an example of how the relics that had been worn and destroyed despite careful management by individuals have been documented and reborn into public cultural assets after being donated to the museum. The conservation work is one of the fundamental reasons that Gyeonggi Provincial Museum exists.

Gyeonggi Provincial Museum planned to bring the main relics that were on display at the exhibition to Pocheon, the hometown of Bongnae Yang Sa Un, for a travelling exhibition. The Gyeonggi Provincial Museum (director Jeon Bo-sam) and the city of Pocheon (mayor Seo Jang-won) signed an MOU and have been working together to hold the travelling exhibition under the title of “Bongnae Yang Sa Un and Brothers”.

Bongnae Yang Sa Un, one of the greatest writers of the early Joseon Dynasty, is a major figure of Pocheon, where you can find his tomb and shrine, and his descendants from Cheongju Yang’s family are still living in the city forming their own village. The opening ceremony for Bongnae Yang Sa Un and Brothers, a travelling exhibition of the donated collections of Cheongju Yang’s family, will take place at 3 PM June 30, 2016, and will be held until December 31 at the special exhibition room on the first floor of the Pocheon History Museum.

The main contents of the exhibition will be the relics related to Cheongju Yang’s family residing in Pocheon: the garments, paintings, calligraphic works, epigraph, the portrait of the primogenitor Yang Gi, the relics handed down by Bongnae Yang Sa Un and his brothers, and the history of Cheongju Yang’s family as a noble family of Pocheon. Opening the travelling exhibition is quite meaningful in that it offers the chance to uncover the cultural and historical identity shared by the metropolitan cultural institution of Gyeonggi Provincial Museum and the local government of Pocheon, and the collaboration of the two. From the viewpoint of Pocheon, the event, with a small budget, will enhance the citizens’ pride as it focuses on a historical figure of the region; from the perspective of the Gyeonggi Provincial Museum, the event will be an opportunity to attract wider audiences from the northern part of Gyeonggi Province to a ‘moving museum’.

Nam June Paik Exhibition 《Point-Line-Plane-TV》

Period/ 2016.07.05(Tue) ~ 2017.04.23(Sun)
Venue/ Nam June Paik Art Center 1F
Artists
Nam June Paik, Mary Bauermeister, Manfred Leve, Manfred Montwé, Shuya Abe, Jud Yalkut
Gyeonggi Cultural Foundation, Nam June Paik Art Center
Sponsership
Dasanart
About sections and works

Point and Line to Plane by Wassily Kandinsky, subtitled “contribution to the analysis of the pictorial elements,”does not explain point, line, and plane simply as crude element for painting. Rather, this book explains why these point, line, and plane are considered quite important and also what originality it has, how these gathering to make a certain structure by Kandinsky means that art world truly connected to study the law of the universe which as one expected the study beyond painting. Nam June Paik left his word, “As collage technic replaced oil-paint, the cathode ray will replace the canvas.” Compared with paintings by Kandinsky, if point, line and plane would be the basic elements in his work, Nam June Paik’s canvas(television) introduced time, space, audience participation, indeterminacy, and contingency. Therefore, when the audience watch Nam June Paik’s canvas(television) which presents synthesized images using Paik-Abe Video Synthesizer, they experience completely different thinking process from when they look at the real canvas.

Point-Line-Plane-TV is the exhibition exploring Nam June Paik’s canvas including intermedia such as television, score, film, and video, in notion of flatness. Specially, many drawings and paintings by Nam June Paik will be presented. Through Paik’s works, the audience will find improvised and unintended indeterminacy, in which images appear to overlap in a single frame. Point-Line-Plane-TV exhibition will be an “open circuit” interpreting different perspectives in terms of flatness.

About the Exhibition
1. The Cathode Ray Will Replace the Canvas

“As collage technic replaced oil-paint, the cathode ray will replace the canvas. Someday artists will work with capacitors, resistors & semi-conductors as they work today with brushes, violins & junk.”
-Nam June Paik, Electronic Videotape Recorder in Pamphlet of Paik’s video screening in Café au Go Go, New York, 1965

Nam June Paik played his first video recorded tape in 1965 at Café au Go Go in New York, where he frequently performed. There, he distributed a pamphlet called Electronic Videotape Recorder. Fontainebleau, which comprises 20 color monitors placed in a quaint wooden frame gilded in gold, is a piece that shows Nam June Paik’s comment that the cathode ray will be replacing the canvas. This two-channel work shows decorative and abstract images flashing by. The title ‘Fontainebleau’ appears to be taken from the Fontainebleau castle in France. This is where the rulers of France including Napoleon stayed, and also the location of the François I Gallery, which is the archetype of all ‘galleries’ and the exhibition space that featured paintings with gilded frames.

Nam June Paik, Fontainbleu, 1988, 2 channel video sculpture, TV, frame, color, silent

크기변환_1_퐁텐블로_1988

2. Score: Music and Performance

Nam June Paik, having begun to learn piano and composition in an early age, started composing his own music in the age of fifteen in 1947 while he was still going to Gyeonggi High School, such as pairing Sowol Kim’s poems Someday and After Many Many Days with music. Paik, as a middle school student, was familiar with contemporary composers such as Schönberg and Bartok. In particular, he took to Schönberg’s music, and wrote his graduation dissertation on Schönberg at Tokyo University in Japan. Paik moved to Germany to continue his studies in music, and joined the ‘Fluxus,’ an artist group that experimented with borderless art across genres.

Paik’s performance presents the fundamental characteristics of the Fluxus in its nature of ‘intermedia’ crossing. His scores, consisting of textual sentences instead of musical scores, simultaneously embody visual elements in that the instructions are sometimes presented in scrolls; performative elements in that the performer acts according to the sentences; and literary traits in that the scores are made of sentences along with musical faculties.

Nam June Paik, Mary Bauermeister, Piano and Letters, piano(1960), letters(1962-1980), installation, object, dismentled piano and copies of documents, images, letters from Nam June Paik, dimension variable

크기변환_3_피아노와 편지_1960년대

Mary Bauermeister was Nam June Paik’s close colleague and a Fluxus artist. This work consists of written correspondences between the two artists, and scenes from a concert that took place in the early 1960s at Bauermeister’s studio. The piano, decked with paper and photographs, is also part of the actual object that was used at the concert. Along with Paik’s piece Klavier Integral(Integral Piano), which was introduced at Exposition of Music – Electronic Television, the destroyed piano shows the experimental spirit of the artists at the time, who expressed new concepts of art such as viewer participation, improvisation, and coincidence.

3. Film

John Cage had noted that three works share the property of silence: Nam June Paik’s Zen for Film, a presentation of an a film containing nothing, with Robert Rauschenberg’s White Painting, which consists of an empty canvas, and his own work 4’33”, wherein the audience listens to the ambient noise from the surroundings while the player sits there without playing anything for four minutes thirty three seconds. To Paik, the empty film was a kind of plane that is not empty but is indeed empty. The strong light emitted from the 16mm film projector while it spins the film clearly shows the form of dust specs stuck to the film on the white wall.
Meanwhile, Paik also saw the film as a plane that portrays changes in movements. He made 16mm black and white film pieces that record simple, repeated action. The films he produced during this period are also the product of various artistic explorations Paik engaged with while his interest was moving on from performance to electronic media, such as the relationship between performance and video, or video and sound.

Nam June Paik, Jud Yalkut, Cinéma Metaphysique: Nos. 2, 3 and 4, 1967–1972, video, b&w, sound, 8min 39sec

크기변환_4_시네마 메타피지크 2, 3, 4번_1961

This is part of Nam June Paik’s experimental “video-film” series he collaborated on with Jud Yalkut. It not only features Paik himself, but also Takehisa Kosugi and an unidentified Native American. The screen introduces the varied facial expressions and performances of the people in the film and in a black and white plane, divided in different proportions, while minimizing movement. This piece shows Paik’s experimental spirit, as it moves on from video to performance and film, along with Hand and Face.

4. TV

Paik began to use the television as an alternative canvas beginning in the early 1960s. He developed an interest in television by meeting people in the field of broadcasting and encountering various equipment in the industry between 1958 and 1963, when he was working with electronic music at Germany’s WDR broadcasting station. In 1963, he introduced thirteen televisions that became a piece of art in his first solo exhibition Exposition of Music – Electronic Television. What distinguishes Paik’s use from that of other artists is that he places weight on the interaction of the viewers, through which the artwork becomes complete, and presents the expansion of networks in an artistic yet also widely accessible manner. Paik’s works using television, developed into a variety of forms, are interesting in that they present television as a medium located in the process by which something is made or becomes something else, instead of a state that embodies a preexistent becoming.

Nam June Paik, Real Fish/Live Fish, 1982(1999), video installation, 2 Philco televisions, video camera, tripod, aquarium and live fish

크기변환_6_실제물고기생방송물고기_1982(1999)

In this piece, comprising two Philco vacuum tube televisions, one of them becomes a fish tank, deprived of all its mechanical components. In the TV-fish tank, there is a real fish swimming about. The other television presents a real-time image of the fish, mediated through a closed circuit camera. This piece shows both a live fish and its real-time visual mediation; the viewers, as they watch the piece, are drawn to ponder on the meaning of experiencing conceptualized time.

Nam June Paik, Yul Gok, 2001, 1 channel video sculpture, TV and radio cases, antennas, color, silent

크기변환_5_율곡_2001

Nam June Paik introduces the Family of Robot series at the 1986 Chicago International Art Exposition. From thereon, he reconfigured various people into robots, producing a robot series modeled after Korea’s historical celebrities such as Jang Youngsil, King Sejong, and Queen Seondeok. This piece, which portrays Yul Gok the Confucian and politician from the sixteenth century in the form of a robot, consists of seventeen monitors which show various videos such as fan dance performance in a glamourous and quick presentation.

5. Paik-Abe Video Synthesizer·Broadcasting·Satellites

To edit and transmit television images real-time, Nam June Paik produces a machine called Paik-Abe Video Synthesizer in 1969 in collaboration with the engineer Shuya Abe. The synthesizer is unique in that it does not experiment with videos according to predetermined criteria, but instead produces unforeseeable combinations through various manipulations. The first to be produced with the Paik-Abe Video Synthesizer was Video Commune: The Beatles from Beginning to End, which was broadcast real-time by the U.S. public broadcasting network station WGBH in 1970. Paik transmitted the videos he produced not only through broadcasting networks, but also satellites. Starting with his satellite piece live-broadcast for Kassel Documenta 6 opening ceremony, he produced a large-scale satellite project called the satellite trilogy: Good Morning Mr. Orwell(1984), Bye Bye Kipling(1986), and Wrap Around the World(1988). Paik’s experiments were mediated not only to gallery visitors but also to television viewers sitting in their households through the broadcasting networks and satellites.

Nam June Paik, Kassel Documenta 6 Satellites Live Telecast, 1977, video, color, sound, 29min 11sec

크기변환_7_카셀도큐멘타_1977

This piece portends Nam June Paik’s satellite trilogy Good Morning Mr. Orwell, Bye Bye Kipling, and Wrap Around the World. Nam June Paik produced a live satellite broadcast performance for Kassel Documenta 6’s opening ceremony in 1977, connecting various places in collaboration with Joseph Beuys, Charlotte Moorman, and Douglas Davis. This piece includes a number of Paik’s signature performances, such as Paik playing the piano by striking on the keys with a video camera, or Paik covering Moorman’s head with a television case while she plays Brahms’s Lullaby.

Nam June Paik, Rendez-vous Celeste, 1984, work on paper, 31×41cm

크기변환_8_별들의 만남_1984

Inspired by the star-crossed love story between a heavenly shepherd and seamstress(Gyeonu and Jiknyeo) in Korea, China and Japan. Faint waves coming from television screens in New York and Paris cross ways in the sky, which symbolizes the encounters of stars across time and space, as shown in Good Morning Mr. Orwell. Paik mentioned that encounters between great geniuses such as Joseph Beuys and John Cage, who were friends but never actually met on the stage, or Beuys and Allen Ginsberg, who also never co-starred in spite of sharing many visions, will continuously accumulate through a geometric process of evolution.

6. Nostalgia: Drawings and Paintings

Nam June Paik continued his work with passion and ceaselessly tried out new ideas, playing the piano with his right hand or even producing pieces that incorporate laser technology even after suffering a incapacitating stroke in 1996. The drawings and paintings Paik produced during this period resemble the overlapping images within a single frame we see in his satellite or TV pieces. Paik’s drawings and paintings, which appear to be spontaneous, are reminiscent of innocent drawings made by children. In these works, it feels as if Paik – as he freely moves between media, time, and space – is looking back upon and returning to his childhood days.

7. Key to the Highway

Nam June Paik produced Key to the Highway(Rosetta Stone), encrypting the changes in his works and the paths he took to arrive at those transformations. The upper portion of this work, modeled after the Rosetta Stone discovered by Napoleon’s troops they marched into Egypt, consists of video drawings. The mid-body part shows his artistic profile, and the lower portion houses images taken from Paik’s videos. The mid-body portion also explains why Paik began with music and moved to video media; how he joined Fluxus; and his relationship with other artists with whom he exchanged influences and inspirations, in Korean, English, French, German, and Japanese. This part provides information about the changes in Paik’s artistic oeuvre.

Nam June Paik, Key to the Highway (Rosetta Stone), 1995, Print, 86×71cm

크기변환_9_로제타스톤_1995

Admission
Adults: 4,000 won
Students: 2,000 won원
2Under 6 : Free
Over 66 : Free
25% discount for inhabitants of Gyeonggi Province and 50% discount for groups of 20 or more adults (Excluding students).
Opening Hours
September to June : Mon.~Sun. 10am-6pm
(July and August : Mon.~Sun. 10am-7pm)
Closed on : Every Monday of the month.
Every January 1st and New Year’s Day, Thanksgiving Day
※ Last admission is one hour before closing.

The Little Prince Exhibition in Korea – in Celebration of the 130th Anniversary of the Diplomatic Relations between France and Korea

Period/ 2016.05.02(Mon) ~ 2016.09.18(Sun)
The Foundation Antoine de Saint Exupery has prepared The Little Prince Exhibition in Korea to celebrate the 130th anniversary of diplomatic relations between Korea and France.
Exhibition Overview
1. The Life of Saint Exupery and his Endeavors:
: The articles left by Saint Exupery; a copy of the first edition of The Little Prince; a series of The Little Prince translated into several languages

2. The Little Prince in the Dark
: An exhibition where visitors can touch and explore shining stars as if they have become the little prince themselves through the sculptures of Nazare-Aga installed in the darkness representing space

3. The Little Prince Art Collection
: A display of sculptures by Nazare-Aga. Visitors can visit the stars that the little prince travelled one by one and feel the embodied stories by touching the sculptures

Travelling to the Joseon Period Visiting Geumgangsan Mountain

Period/ 2016.04.26(Tue) ~ 2017.02.28(Tue)
Venue/ Jeongok Prehistory Museum 1F
Jeongok Prehistory Museum (director Lee Han-yong) of the Gyeonggi Cultural Foundation holds three exhibitions at the same time, celebrating the 5th anniversary of its establishment. The opening ceremony takes place on April 26 (Tue), 2016, and the three exhibitions that will be open to the public from the next day will be Travelling to Prehistoric Age, Travelling to the Joseon Period, and Prehistoric Fossil Animals.

Travelling to Prehistoric Age is an exhibition that displays mainly the relics described in textbooks, including hand axes, the remains of the first humans in the Korean peninsula at the dawn of East Asia, comb-pattern pottery, the first relics designed by our ancestors, and sharp swords from the Bronze Age, all easy for students to understand.

Travelling to the Joseon Period> is an exhibition where visitors can experience a trip to Geumgangsan Mountain, the place that our ancestors wished to visit the most. The same exhibition was held last year at the National Museum of Korea, and it is held once again to celebrate the designation of the Hantangang River and Imjingang River basins as a national geopark. Geumgangsan Mountain provides such a striking view that Su Dong-pa, one of the eight great writers of Tang and Sung, said that it is his wish to have a chance to visit it, and King Jeongjo ordered Kim Hong-do, the most prominent artist of the time, to visit and draw it in order to appreciate its beauty.

Prehistoric Fossil Animals is an exhibition that satisfies our curiosity about what animals lived in the prehistoric age. The displayed animals include a mammoth, cave bear, rhinoceros with double horns, sabertooth tiger, and horses. Lee Han-yong, the director of our museum, explains that “we have prepared the exhibition with the keyword ‘travel’, as you can ‘travel’ the prehistoric age through the relics from the textbooks and also ‘travel’ Geumgangsan Mountain like a scholar in the Joseon Period. Also, Prehistoric Fossil Animals will be an exhibition that is hard to find elsewhere in the country.”

The 10th Anniversary Remembrance Exhibition of Nam June Paik Wrap around the Time

Wrap around the Time – Part 1
  • 29 Jan. 2016-19 June 2016
  • Nam June Paik Art Center 1F
Wrap around the Time – Part 2
  • 3 March 2016-3 July 2016
  • Nam June Paik Art Center 2F
3 March 2016 Program
  • 2pm : Curator Talk Ⅰ – Gregor Jansen(Director, Kunsthalle Düsseldorf), Raphaela Vogel, Isabella Fürnkäs
  • 3pm : Curator Talk Ⅱ – Zhang Ga(Director, Chronus Art Center), Zhang Peili, Wang Yuyang
  • 5pm : Opening
  • 6pm : Opening Performance Ⅰ – A. Typist(Taeyong Kim, Hankil Ryu, lo wie) ‘Intersectant parallax’
  • 7:30pm : Opening Performance Ⅱ – Bubble Deck Auto Wash Charlotte Norm ‘Double Deck Auto Wash Charlotte Norm’ (R-rated)
Curators
Dae Shik Kim, Gregor Jansen, Hyun-Suk Seo, Jaewon Yu, Jinsuk Suh, Mark B.N. Hansen, Mizuki Takahashi, Sungmin Hong, Young-june Lee, Yujoo Han, Zhang Ga
Artists
A. Typist(Taeyong Kim, Hankil Ryu, lo wie), Bubble Deck Auto Wash Charlotte Norm, Cartsten Nicloai, Daisuke Yamashiro, David Haines, Isabella Fürnkäs, Joyce Hinterding, Jungki Beak, Raphaela Vogel, Ryu Biho, Sora Kim, UJINO, Vakki, Wang Yuyang, Zhang Peili
Honorary artists
Paul Garrin, Ryuichi Sakamoto
Shuttle Bus for Opening
Thursday, 3 March 2016
-12:15pm Hapjeong Subway Station (Exit #2)
-12:45pm Hannam-dong across from Hannam the Hill (the former site of Dankook Univ.)
-3:15pm Hapjeong Subway Station (Exit #2)
-3:45pm Hannam-dong across from Hannam the Hill (the former site of Dankook Univ.)
Shuttle Bus / Curator Talk Reservation : http://me2.do/xBbFQQGQ

주최주관
경기문화재단, 백남준아트센터
Sponsorship
Goethe-Institut Korea f로고 , Dasan Art f로고 , Perrier f로고
Wrap around the World is a project Nam June Paik completed for the 1988 Seoul Olympics. He tried to symbolize the end of the Cold War era by connecting all the regions and cultures around the world using the satellite system. Many countries including China and Russia across the East and West participated in this project, and the boundaries between genre and cultural hierarchies were dissolved. Most importantly, the project presented one, unified Earth beyond the limitations of physical distance by consolidating the physical realm of regional cultures using the satellite system. Nam June Paik Art Center’s Wrap around the Time builds on Wrap around the World, as a special exhibition planned for the 10th anniversary since Paik’s passing. The project attempts to go a step further from consolidating physical spaces, and dissolve/connect the temporal gaps between the past, present, and future. Such space-time compressions will take place through Paik, as well as the collaboration of contemporary artists. Nam June Paik Art Center selected contemporary media artists who will produce and prove various discourses across the past and the present by researching Paik’s works, building a research center comprising humanists, scientists, and aestheticians around the world. The exhibition will present their work in relation to with Paik’s works that serve as original inspirations. Though this process, we will be reminded of the fact that Paik’s art world stands firm at the foundation of various contemporary cultural phenomena and discourses. Through Wrap around the Time, various studies will be conducted about Paik, and new discourses will be generated. Also, Paik and contemporary artists will become one across the spatial and temporal gap between the 20th and the 21st centuries. Our focus is not only on re-illuminating Paik’s art, but also focusing on and verifying the infinite expandability of Paik’s artistic world.

About writer and works
Sora Kim | Frantic Drive of Two Points that Continuously Boo, Bunt, Disturb and Obsessively Run after Each Other | 2016 | sound installation | dimensions variable | performer: Minhee Park, Jungyeop Jeong
Sora Kim’s work is about two sounds that coexist and interfere with each other. There are hidden speakers at the two extremities of the lozenge-shaped room; one speaker emits human voice, and the other plays bass guitar. The sounds seem to be assisting each other, but then turn toward interference, shuttling between resonance and disturbance. We human beings have been steeped in the ultimate hubris of believing that the human voice out-values all other sounds, dismissing the brays of cows, the sounds of cells dividing, or the subtle acoustics of trees growing as insignificant. However, the human voice is being constantly interrupted by the sounds of different winds, street noise, or even the pulsating rhythm of his/her very own heart. The human voice is not sovereign. It is only one of the countless noises that fill the world. This work only serves to remind us of this mundane reality. This does not mean that the human voice is abrasive in its acoustics. The bass guitar would help vocalization. Nam June Paik appears to have foregone distinction between good or bad signals. To him, all signals were merely different forms of noise. Therefore, his act of using a magnet to interfere with TV signals was akin to throwing a cup of water into the vast sea of signals. Why are people making such a big deal out of his work, then? Perhaps we are trying to believe in the purity of sounds, even more so than the purity of ideology, when complete acoustic purity never really exists amidst the infinite ocean of signals into which Paik threw his cup of water. Sora Kim’s work introduces us to the uncanny phenomenon of the human voice becoming the sound of the bass guitar, and the bass guitar taking up the human voice in its sonic embodiment. That is, if we are tenacious enough to spend over an hour in that space. (written by Young-june Lee)




Joyce Hinterding | Monotone Rectilinear (VLF energy scavenging antenna) | 2016 | graphite, custom leads, mixer, headphones | dimensions variable | courtesy of Sarah Cottier Gallery
Shifting fields of electronic energy generate sound by binding with the energy arising from the viewers’ act of touching the drawing, shown in the form of a graffiti drawing installation. Viewer participation is part of the work itself, serving as the surrounding environment that materializes the electronic energy. The works of Joyce Hinterding explores physical and virtual aspects – her spiral graffiti gradually obtains a structure that resonates with energy, automatic purification, and narration. When amplified, the graffiti becomes an algorithm that generates audible sounds and manifests playable features. The spiral form exists as an invisible force of artistic patterns and circular loops, functioning as a capacity that demonstrates the “force of earth” or “the song of space”; apart from this poetic significance, this piece constantly functions by moving alongside the electromagnetic field.

Carsten Nicolai | crt mgn | 2013 | neon lights, cameras, TV, permanent magnets, pendulum system, sound system | dimensions variable | courtesy of Galeri EIGEN + ART Leipzig/Berlin and Pace Gallery
Four neon tubes are vertically installed on the wall. The light is transformed into signals through the TV screen, and recorded with a video camera. The images on the screens are deformed by the magnet attached to a pendulum, which moves above the screens in an irregular pattern, tied to an aluminum structure. The moving magnet greatest electromagnetic fields, transforming the acoustic signals in the electric circuit and generating sound. Under the magnet’s influence, the images are deformed, shaken, and mobile on the TV screen with changing colors and forms. The inspiration of this work dates back to an event held to honor Nam June Paik’s memory after his passing (2006), at the Watarium Museum of Contemporary Art in Tokyo, 2007. At the time, the Watarium family and Ryuichi Sakamoto invited Carsten Nicolai to perform, which inspired the artist to recreate the distorted images in Paik’s 1965 production TV Magnet. This performance was restaged by the Cartier Foundation in Paris, 2012, and became the source of crt mgn. Nicolai is a musician and an influential media artist who produces electronic music under the name of ‘Alva Note.’




Jungki Baek | Redhouse | 2016 | plant, fish bowl, fish, candle, thermoelement, cultivation lamp, wood, glass, mixed media | 300x494x294cm
Jungki Beak has been telling stories of water, energy flows, and the concept of circulation through practical and logical works using scientific processes. In Redhouse, Beak goes a step further from juxtaposing and fusing natural objects (trees, soil, and fish) with representative technologies from the twentieth century, as Nam June Paik did in his works TV Garden and TV Fish. Beak ecologically connects Nature and machines through photosynthesis, and the movement of oxygen and energy. This piece consists of a plant cultivation lamp, a plant, a fish bowl containing gold fish, a lit candle, and a device that transforms the heat from the candle into electric energy, all encased in a sealed greenhouse. Every component is organically interconnected; the removal of any component would disrupt the energy cycle, resulting in the collective death of all life forms in the greenhouse. Beak shows how Nature, humans (the candle), and technology (the cultivation lamp) are all interdependent within the sealed environment we call contemporary society, while also attesting to our anthropocentric attitude of viewing Nature as an object to be conquered, showing its inherent limitation.




Isabella Fürnkäs | Vice Versa | 2015 | 2 channel video, sound, mattress | 22min
Two TV monitors are obliquely stationed on a white mattress, like pillows on a bed. The viewers can see fragments of images passing through the monitor, and hear the sound of a woman conversing in a low voice, mainly asking about her counterpart’s mental state or bringing up gender-specific topics. The images, projected along with dialogues such as “hi,” “how are you,” or “I can’t see,” do not appear to be relevant. An androgynous-looking figure, appearing to be asleep on the bed, exhibits the ‘powerful sense of solitude’ nestled within an individual living in our own time, back turned toward the TV monitor. The artist focuses on reflecting on the fragmented order of time in our era, and narrating this topic in a language that exists somewhere in between compressed expressions and the description of a fragile figure. The viewers are offered an opportunity to ponder on the various possibilities that are brought forth through familiarity and new concepts about communities.




Zhang Peili | A Standard, Uplifting, and Distinctive Circle along with Its Sound System | 2015 | electric motor, metal rotating device, 25 watt cylindrical horn speaker, old-style Made-in-China transistor radios | dimensions variable | courtesy of Boers-Li Gallery
Eight Chinese transistor radios that appear to be from the ‘70s or the ‘80s are stationed in a circular arrangement, emitting low sounds. The electronic device constantly rotates, amplifying the radio signals and articulating the sounds coming from each of the radios. Zhang Peili, who studied painting, is known to be the ‘father of Chinese video art,’ having lead the Avant-grade art movement in Hangzhou in the ‘80s. His works always illuminate socio-political topics that pertain to controlling mechanisms.




A.Typist (Taeyoung Kim, Hankil Ryu, lo wie) | Intersectant Parallax | 2016 | single channel video, sound, nipkow disk | 30min, dimensions variable
A.Typist is a project group comprising musician Hankil Ryu, novelist lo wie, and Taeyoung Kim. Formed in 2011, A.Typist has been presenting multi-valent attempts through the act of writing, the resultant yet unpredictable music, and the sentences that are generated in the process of musical composition. Intersectant Parallax is produced based on an updated version of a text novelist Yujoo Han wrote, which is about the parallax arising from information transmission between satellites and the Earth, and the temporal distance from the present to the time when Name June Paik launched his satellite projects Bye Bye Kipling and Wrap Around the World. Also, this piece is a linguistic, acoustic, optical, musical, and (a looped) visual record of several parallaxes coming into contact, colliding, and passing by each other across genres such as literature, music, and visual art. The artists structure the text, produce an image score, and play it with three prepared typewriters connected to acoustic and light control devices. The process of the performance is recorded and exhibited through the Nipkow Disc, which can be seen as the first-ever television technology.




Raphaela Vogel | Mogst mi du ned, mog i di | 2014 | chromed metal rods, flamingo(plastics, metal), Nesquik can, plastic foil, 2 loudspeakers, video projector, Mac mini, audio and video cables, plinth, video: color, sound | 6min 25sec(loop), dimensions variable | courtesy of BQ, Berlin
he title of this work means, in an Australian dialect, “if you don’t love me, I will love you.” A succinct description of Raphaela Vogel’s art world would go as follows: ‘the ceaseless recording and replay of contemporary image forms.” Vogel’s video installations expand our preconceived notions by showing scenes from the artist’s own performances, jump scenes, technical accidents and errors, or footages that she regularly uses in her work, in a rather confusing array of montages. Her work speaks of how fragile and unstable technologies can be, by approaching the topic through a very private yet familiar way, despite the contemporary effects and openness such technologies exhibit. As shown in her installation methods, the artist uses the projector as if engaging in physical workouts – for instance, she removes the exterior of the projector, hangs it in unexpected methods, or proves the fragility of the equipment in other ways. In her work, space, objects, technologies, and machines are simply in the realm of various movements that occur in the process of self-reflective remedies.




Daisuke Yamashiro | Human Emotions | 2015 | multi channel video, sound, object | 28min, dimensions variable
This installation was produced to induce various emotional experiences in different environments for three children of disparate age groups. The clock-like robot asks the children to use, touch, and play with the given objects. The children show differing responses; they even quarrel with each other. The video in the work is a documentary about human-machine communication. Yamashiro Daisuke, who is also an educator, is a rising media artist who is currently most active in Japan.




Isabella Fürnkäs | In Ekklesia | 2015 | single channel video, screen, sound, sands | 3min 15sec
The title, ‘In Ekklesia,’ comes from the Greek word ‘ecclesia,’ which refers to the democratic parliament that served Athens in its halcyon days by being open to male citizens every other year. Solon, an Athenian legislator and a sage, allowed all citizens to serve the parliament regardless of their social class in BC 594. The Ecclesia made decisions about war, military strategies, and all judicial and administrative issues. This work satirizes various facets of humans and machines in the 21st century, unconsciously within a dystopian environment. Isabella Fürnkäs introduces a method of combining and overlaying countless images in her work, providing the new experience of sensations that act in ambiguous flows, movements, interference, and interjection. The piece is about the new metaphysical and material connections appearing through digital conversations that are divorced from the general notion of time and space, as well as isolation and alienation.




David Haines, Joyce Hinterding | Purple Rain | 2004 | single channel video, custom electronics, sound, TV antennae, receivers and monitors, live and recorded material | dimensions variable | courtesy of Sarah Cottier Gallery
This piece digitally visualizes landslide scenes aired in real-time, captured by four TV antennae at local broadcasting stations. This work illuminates the diversity expressed in the electromagnetic ecology with regard to the relationship between the deluge of images and the variety of media we interact with on a daily basis. David Haines and Joyce Hinterding, while working as independent artists, also collaborate on the production of large scale works that shed light upon the visible and the invisible. In Purple Rain, while remaining silent, the TV traces and amplifies transmitted sounds (something in the metal realm without being shown externally – a liminal space between concepts and environments) to maximize the physical experience of the electromagnetic force, existing beneath the images projected on to the screen.




KiKijin, Yoonki Kim, Sungmin Hong, Jin wook Hong, Vin | Bubble Deck Auto Wash Charlotte Norm | 2016 | performance video, sound | 16min 39sec
Bubble Deck Auto Wash Charlotte Norm, formed specifically to serve this exhibition, presents three musical scores, claiming to ‘think like a prostitute discarding her clothes (George Bataille).’ Inspired by how Charlotte Mooreman and Nam June Paik’s collaborative performance began with the question of “why isn’t sex a central topic in music, whereas it has been for a long time in literature,” the band performs its music through lyrics that challenge social taboos. While most of the musical performances staged in contemporary museums are ‘sound art’ or ‘experimental music’ pieces, this band counterintuitively resorts to the relatively familiar genre of reggae. However, they spice up their sounds with lyrics that touch upon controversial themes like Lolita, incest, and bestiality. Fragmented film clips fuse with songs and lines in the form of lip syncing, with improvisations and interferences during the songs and performance colliding with each other, giving rise to asynestheticexpansion.(written by Sungmin Hong)




Wang Yuyang | Line | 2013 | multi channel video, sound | 7min 59sec(loop)
In this piece, which challenges us to reconsider our visual intuition and perception, the hand-drawn lines become visual codes through the computer, which is then shown on the screen according to predesignated orders and schedules. At the same time, the code is recreated into optical flashes – hertz. When the viewers focus on the light appearing in the video, their brains respond to the wave patterns of the original drawing, and as a result, the brain waves are synced with the signals. These patterns are recorded and become ‘brain drawings,’ serving as a medium that moves about in the exhibition space in invisible presence and compresses the space between the artwork and the viewers. This piece raises questions about the ‘proper distance’ for appreciating art works, and the visual ‘interaction’ that stands apart from conventional notions of art. For, while the act is invisible, it is still something that can hardly be resisted. Line demands a variety of physical and mental participation on the part of the viewers. Turning around, the viewers will see hand-drawn lines on the original drawing, displayed on the opposite wall. The three lines comprise the visual line on the paper, the physical line on the drawing, and the mental line, interpreted and translated by the viewer. Wang Yuyang is one of the next generation new media artists in China, currently active in the international art scene.




UJINO | The District of Plywood City | 2011 | wood, household electric appliances and other media, acrylic paint and industrial marker on wood panel | dimensions variable | courtesy of Yamamoto Gendai, photo : Hong Kong Arts Centre
As a new piece in the ‘rotator’ series, UJINO produced a work that combines sound with a wooden box called ‘the district of special plywood city.’ The ‘rotator’ project is an evolved version of sound sculptures that began in 2004, wherein motorized electronics rotate to generate sound, or the combination of modified turn tables or vinyl record discs produce orchestrated music, constituting an automatic rhythm system. Various electronic equipment, such as hair dryers to blenders and drills, come together to form an electronic band music production in the fashion of rock ‘n roll. With this piece, UJINO offers a critical interpretation of the world and compressed stories about the material revolution of the 20th century. As our current society represents naturalism in literature and art, as well as consumerism, UJINO narrates this topic through the combination of products that serve as symbols of the consumerist values in the 21st century.




Vakki | Mind-Body Problem | 2016 | kinetic installation, 3 channel video, sound | 4min, dimensions variable
Artist Vakki has been continuing visual explorations using graphic design, through various media such as video, costumes, and space. His journey continues in these works, as he wittily constructs spaces and images using bright colors and playful graphic patterns. Mind-Body Problem, designed collaboratively with Neuroscientist Dae-Shik Kim, was inspired by Nam June Paik’s TV Buddha and Robot K-456. The aim is to introduce the emergence of a self-conscious robot. Whereas existing robots are humanoids in their looks and functions, mechanically repeating similar tasks following orders, the self-conscious robots of the future will reflect its own desires, featuring evolved exterior looks as well. For a self-conscious robot, the body and the mind could always be divided, reassembled, and transform. This piece reinterprets the mind-body problem of future robots through the robot’s dance performance and organic movements.




Biho Ryu | Interpenetration : Time Travel across Folded Space | 2016 | multi channel video, sound
Biho Ryu, who conveys social critique through various genres including video, installation, archiving, and performance, has recently been trying to encapsulate his thoughts on life, death, and existence in his works based on readings of literary canons. This piece was collaboratively produced with mythologist and linguist Jaewon Yu, who recognizes elements of the relativity theory and quantum mechanics in Nam June Paik’s works. Monitors, respectively in the shape of a circle, square, and triangle, hang on the three walls and pay homage to Nam June Paik’s Three Elements. The images symbolized by the figures appear on the twelve screens in different images. As it explores the aesthetic, transient illusion unfolding in the realm of presence, this piece serves as a mental journey, through which we explore unknown worlds in our present, and move on to the realm of the unconscious. Also, the work embodies the energy that generates continuous change and emergence through interactions between the present and alternative worlds through rhythms that create ripples connecting various dimensions such as the dark depth of Erebus, the temporal sphere of solitude, and the life force and vitality of Eros, moving between the present of our consciousness and the illusive space full of the unconscious.


Ryuichi Sakamoto, Paul Garrin | Post Paik : Piano Piece, 2016 | 2016 | mixed media | dimensions variable
Nam June Paik, Avant-garde musician John Cage, and Joseph Beuys interacted with one another as teacher-mentors and artistic colleagues. This piece was inspired by Paik’s art, as well as the collaboration work All Start Video, which Sony released in 1984. Paul Garrin, Paik’s assistant who participated in All Start Video, collaborates with the globally renowned Japanese musician Ryuichi Sakamoto to create a contemporary version of Paik’s piano piece to mark the tenth anniversary of his passing. Computers, cameras, and images take the place of Paik’s live performance. The piano is placed on its side, with a computer and camera stationed on its body. The piano’s internal structure stands exposed, producing an orchestration of sounds from the piano and other objects such as a keyboard and a hammer. The camera shows the piano and the objects, while the images display the space (ceiling, wall, and floor).
* This work will be featured starting from mid-May. More details on the exhibition schedule will be shared through our homepage. Thank you for your understanding.


Admission
  • Adults: 4,000 won
  • Students: 2,000 won원
  • 2Under 6 : Free
  • Over 66 : Free
  • 25% discount for inhabitants of Gyeonggi Province and 50% discount for groups of 20 or more adults (Excluding students).

Opening Hours
  • September to June : Mon.~Sun. 10am-6pm
  • (July and August : Mon.~Sun. 10am-7pm)
  • Closed on : Every Monday of the month.
  • Every January 1st and New Year’s Day, Thanksgiving Day
※ Last admission is one hour before closing.

These are My Friends

In Gyeonggi Province, you can meet many friends with diverse cultural backgrounds. ‘These are My Friends’ delivers the stories of those friends in Gyeonggi Province.
These are My Friends
Through their stories, we can learn about the country from which their mother or father came, as well as its culture. There must be something in common with our own culture, or some things that are different. Meet these friends who are living in two different cultures. Do you want to try on a qipao, the traditional Chinese dress? How about learning a Vietnamese dance holding a conical hat? Or feeling Indonesian culture while playing its traditional musical instrument? You can experience a variety of games from different countries in the Village Playground.
(for elementary school children)
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Activities
– Visit the home of a friend with a different cultural background and learn about his/her favorite things
– Cook a dish in a tasty restaurant
– Find out about food culture from around the world
– Study the flags of various world countries
– Try dancing the traditional Vietnamese conical hat dance
– Make funny faces while playing the Japanese game fukuwarai
– Play traditional Indonesian musical instruments
– Make Chinese red lanterns
– Design your own fashion
– Learn foreign languages by pairing words with the same meaning
– Compare money from different countries and pretend to be the figure printed on them
Educational effects
– Understand those who look different and speak a different language not as wrong, but different
– Learning the differences and similarities by experiencing foods, clothing, and shelters from around the world
– Take an interest in various cultures by experiencing a variety of traditional games from around the world
Photo Gallery

Wisdom in the Fairy Tale

Wisdom in the Fairy Tale
story_slogan_01_new
Have you heard the story of the Big Dipper? In the house of a brother and sister, the main characters of The Sun and the Moon, you can watch the animated films based on fairy tales related to the constellation. Try to sneak into the mouth of the tiger. How do the heroes of the story get through the challenge of facing the tiger?
(for toddlers)
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Activities
– Play with an octopus in the underwater palace
– Become the hero of the fairy tale An Anchovy’s Dream
– Watch animations related to constellations while lying down in a thatched house
– See the gourd from Heungbu and Nolbu, and weave fabric at the loom like the fairy from heaven.
– Search for the treasures hidden in the fairy tales
– Host a shadow show for a fairy tale about a tiger
– Become an invisible person like in The Invisible Hat
– Look at yourself in a magic mirror
Educational effects
– Learn about our ancestors’ wisdom in fairy tales and apply it to our daily life
– Develop an interest in traditional culture through experiences related to fairy tales
– Develop language and cognitive skills through role-playing the characters in fairy tales
Photo Gallery